Learn the basics of how to turn a NURBS curve into a surface using the Revolve tool in Maya 2017. In this video, George shows how to draw a simple 2D curve shape, the revolve that shape into a 3D object using Maya. He shows how to do a full and partial revolve as well as how to manage detail in the resulting surface.
- [Voiceover] So now that we understand a little bit…about how to create curves, let's use those curves…to create NURBS surfaces.…So, we're gonna start off with a simple surface…called a Revolve, and what this does is it takes a curve…and revolves it around to create…a radial type of surface.…So in order to do this, we do need a flat curve,…so I'm gonna start off in an orthographic viewport.…So I'm gonna start off in the side viewport here,…and let's just draw a simple vase sort of shape.…
So I'm gonna create a CV curve and I'm gonna turn on…snap here, because I want to snap to the center,…and this will make sure that the vase revolves…around the center of the object in the scene.…So I'm gonna go ahead and create my first point…snapped to zero, zero, and then…after that I can start drawing.…So I'm just gonna go ahead and create…just a simple shape here.…Now when I get to the end, I do…want to snap to the center.…
So again, this make sure that the revolve…happens directly around the center.…Now once I've done that, I can go ahead and hit enter.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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