Join George Maestri for an in-depth discussion in this video Create a push rod, part of Rigging Mechanical Objects in Maya.
- We now have our pistons connected to our driveshaft…and now we need to hook in the rest of the motor.…And this is mostly the drives, the pushrods…and the rocker arms.…So, let's take a quick look at how this is all…supposed to work.…We've got this crankshaft and attached to it are…two cams.…Now, each one of these cams pushes up on this…pushrod, which in turn, pushes up on this rocker arm…which lifts a valve.…
And then we also have this spring here…to keep everything together.…So, let's focus on the cam and the pushrod.…So, I want this cam to rotate in Z and then…when it hits that pushrod, I want that to move up.…And then when this is out of the way, the pushrod…drops back down.…So, the easiest way to do this is by using what's called a…'set-driven key'.…Now, before I do that, I'm actually going to…go ahead and animate the cam so that…we can set up the set-driven key.…So, I'm going to go ahead and select it.…
Just do a set key here…frame one…I'm going to move forward, let's say about,…a second so to frame 31.…And then I'm just going to rotate it in Z…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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