Real-world objects tend to blur when photographed. In Arnold for Maya, this effect can be duplicated using motion blur. In this video, George demonstrates how to create motion blur. He shows you how to manipulate key attributes in the Arnold renderer for Maya to create a motion blur effect, and then shows you how to amplify or diminish this effect.
- [Instructor] Now let's take a quick look at…how to do motion blur in Arnold.…Now motion blur is a great way to blur fast-moving objects…to make them look more realistic.…So we can get to motion blur in one of two places.…So if I go into Select Camera from my Viewport,…go into the Attribute Editor,…I should be able to scroll down to my Arnold tab,…and then at the very bottom here,…we have Camera Motion Blur.…
Now I can turn it on or off here,…but typically this is set to Use Global Settings.…So let's go ahead and set that…in the actual Render Settings window.…So I'm going to go into Display Render Settings,…and so that we can see the effect,…I'm going to go ahead and do a quick Arnold Render View,…and go Run IPR.…So now here we have our scene.…So if we turn on motion blur,…we can immediately see an effect.…Now there are a couple of options here.…
One is Deformation.…So if the object is deforming,…do you want to motion blur that deformation?…And typically, the answer is yes,…but if you're animating just solid objects,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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