Real world objects tend to blur when photographed. In Arnold for Maya, this effect can be duplicated using motion blur. In this video, George demonstrates how to create motion blur. He shows how to manipulate key attributes in Maya’s Arnold renderer to create a motion blur effect, and then shows how to amplify or diminish this effect.
- [Voiceover] And now let's take a look at how to create motion blur in Arnold. Now here we have a simple scene with an object moving through the scene, and if we want, we can turn on motion blur for that object in the View Port, but that doesn't mean that the object will blur in the renderer. In order to turn on motion blur in Arnold, we need to go into the Arnold renderer tab under Render Settings. And then find the Motion Blur tab.
And then all we have to do is just enable it. Now we have a number of options here. We have whether or not motion blur will deform, and so that will take into account the deformation of a mesh, such as a character. Do we want the motion of the camera to affect Motion Blur? And then how many keys do we want to do? In other words, how many samples of Motion Blur do we want? So the higher the number here, the better the quality, but also the longer the render time.
And then, finally, we can also Center On Frame or on the Start or the End of the frame. So, typically, we keep this on Center On Frame, and then, also, how much of the frame are we Motion Blurring. So in other words, how long is the shutter open. So bigger number here means more blur. A lower number means less blur. So let's go ahead and just keep this on the defaults, and let's just do a quick render. So as you can see, we have some motion blur on this object.
Now if we go back into Render Settings, and increase the length, let's go ahead and increase this to, say, one, then that will create more blur. So let's go ahead and do one more render. And as you can see, we've got a little bit more blur in the scene. As you can see, it's fairly easy to set up Motion Blur in Arnold. It's a setting within the Render Settings window.
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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