The Hypershade window can be used to create materials. In this video, learn about creating materials using the Hypershade window. George shows you how to select a material type, then how to edit and create additional nodes to affect various attributes of the material. He also shows you how to manage material properties.
- [Instructor] Now let's go a little bit deeper…into the Hypershade window.…And show you how to create materials…from scratch.…I have a scene here with a sphere and…there's really nothing in it.…The sphere has a basic lambert one material on it.…So it's kind of an empty scene here.…So let's go ahead into our hypershade window.…And in that you'll see that we really…don't have a lot.…We just have that one lambert material…plus a few other things.…So let's go ahead and create a new material…in the hypershade.…
Now we can do that,…simply by clicking on…the Maya tab here.…And clicking on blend.…And that will create a blend material.…Now that material shows up…in the browser.…And if I click on it,…you'll see that I've got…this basic material.…Now if I want to…I could…change the color of that material.…As you can see it shows up here…in the material viewer.…Now if I want to add textures to this.…I can do it the old fashioned way,…and I can click on this little…checker here…and we can create a node.…
So let's go ahead and create a checker…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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