The Hypershade window can be used to create materials. In this video, understand and learn about creating materials using the Hypershade window. George shows how to select a material type, then how to edit and create additional nodes to affect various attributes of the material. He shows how to manage material properties.
- [Voiceover] Now let's dive a little bit deeper…into the Hypershade window and go ahead…and create and apply a material.…So I'm gonna click on this icon here, go into Hypershade.…And you'll see that we really don't have much in this scene.…We just have our default lambert1 material.…So let's go ahead and create a new material.…So we can do this under the Create panel here.…So I can select a Surface and then if I scroll…down here you'll see we have all of…the different types of shaders.…
So I'm gonna go ahead and create a blinn by clicking on it.…And when I do you'll see that the blinn material…shows up in my Property Editor.…And…I get this…node here…in my Node Editor.…So if I want I can change the Color,…or I can change Transparency.…Now if I want to insert a node…I can do that in one of two ways.…I can do it the old fashioned way,…so if I click here that'll allow me to create a render node.…
So let's go ahead and just create a simple checker here.…And when I do notice what happens…in this node editing window.…I get an additional material and an additional texture.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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