Understand the importance of organizing Maya scenes into layers. In this video, George demonstrates ways to create and use layers to organize assets within Maya 2019. He shows where the Layers panel can be found, then creates layers and adds objects. He then shows how layers can be hidden, template, or referenced.
- [Instructor] Another great little way…to organize your scenes in Maya is to use layers.…Now, layers allow you to…quickly hide and show groups of objects…as well as freeze and template them,…so that way, you don't accidentally select them.…Now, here we have a scene that has a lot of objects in it,…and there may come a time…when we don't want parts of the scene to be visible.…A really good example of this…might be the roof of this house.…
We might want to pop the roof so we can look inside.…Well, an easy way to do that is to use layers.…Now, layers exist under the Channel Box as the Layer Editor.…So, you want to make sure…that you have your Channel Box turned on,…and then down here, at the bottom is the Layer Editor.…So, let's take a look at this scene in the Outliner.…Now, in the Outliner,…we've got everything organized according to hierarchy,…so I have a separate hierarchy for the roof…as well as the walls and the floor of the scene,…as well as the furniture…is all collected into separate hierarchies as well.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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