Learn about the importance of organizing Maya scenes into layers. In this video, George demonstrates ways to create and use layers to organize assets within Maya 2018. He shows where the layers panel can be found, then creates layers and adds objects. He then shows how layers can be hidden, template, or referenced.
- [Instructor] Another great little way to organize…your scenes in Maya is to use layers.…Now layers allow you to quickly hide and show…groups of objects as well as freeze and template them…so that way you don't accidentally select them.…Here we have a scene that has a lot of objects in it.…There may come a time when we don't want parts…of the scene to be visible.…A really good example of this might be…the roof of this house.…
We might want to pop the roof so we can look inside.…While an easy way to do that is to use layers.…Layers exists under the channel box as the layer editor.…So you want to make sure that you have…your channel box turned on and then down here…at the bottom is the layer editor.…Let's take a look at the scene in the outliner.…In the Outliner, we've got everything organized…according to hierarchy.…So I have a separate hierarchy for the roof…as well as the walls and the floor of the scene…as well as the furniture is all collected…into separate hierarchies as well.…
This might not be enough for our scene.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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