Understand the importance of organizing Maya scenes into layers. In this video, George demonstrates ways to create and use layers to organize assets within Maya 2017. He shows where the layers panel can be found, then creates layers and adds objects. He then shows how layers can be hidden, template, or referenced.
- [Voiceover] Layers are a great way…to organize complex scenes.…They allow you to segment a scene,…as well as to hide and show…parts of the scene very quickly.…So, here we have our simple suburban scene here,…and we can create some layers for this.…So, let's say we only really wanted…to work with, say, the car,…and some of the background information,…we really don't need to be selecting that.…Well, we can put that on a separate layer,…so that way we don't have to accidentally…select it or work with it.…
So, let's go ahead and just click on…the ground plane here.…So, I've got my object, called ground,…and if we go into the channel box,…down towards the bottom here,…we have a layers panel.…Now, this layers panel has three tabs.…One is display.…One is render, so we actually can render in layers,…we're not gonna get into that.…And the other one is animation layer,…so we can actually layer animation.…We're concerned with display layers right now,…so we're gonna make sure that that tab is active.…
And then, under layers,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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