Understand how to create and manipulate hierarchies in Maya 2019. In this video, George explains the concept of hierarchies in Maya and demonstrates how to use hierarchies to connect objects together. He shows how to view hierarchies in the Outliner as well as how to create hierarchies by clicking and dragging.
- [Narrator] Let's go a little deeper into the outliner…and learn how to create hierarchies.…Now there are many times…when you'll want to have objects connected to one another,…you'll want to move an object…and have other objects move with it.…And here we have a turntable.…So if I wanted to move this turntable,…the obvious thing to do is select this base and move it.…But as you can see, we really don't have anything connected.…So if we go into windows, outliner,…and take a look at what we have,…you'll see that we have what's called a flat hierarchy.…
So everything is basically on the same level.…Now if I want to actually move things…and have things connected to one another,…I need to start building a hierarchy.…So I have this object here called turntable bottom…and that's the wood base.…I'd like that to be my main part of the hierarchy.…So when I move this, I want everything to follow along.…Now we can create hierarchies by selecting objects,…middle-clicking, and dragging them.…
So I have this object here called the base of the turntable.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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