Learn how to create and manipulate hierarchies in Maya 2018. In this video, George explains the concept of hierarchies in Maya and demonstrates how to use hierarchies to connect objects together. He shows you how to view hierarchies in the Outliner as well as how to create hierarchies by clicking and dragging.
- [Instructor] Let's go a little deeper into the Outliner,…and learn how to create hierarchies.…Now there are many times when…you'll want to have objects connected to one another.…You'll want to move an object,…and have other objects move with it.…And here we have a turntable.…So if I wanted to move this turntable,…the obvious thing to do,…is select this base and move it.…But, as you can see,…we really don't have anything connected.…So, if we go into Window, Outliner,…and take a look at what we have.…
You'll see that we have what's called Flat Heirachy.…So everything is basically on the same level.…Now, if I want to actually move things,…and have things connected to one another,…I need to start building a hierarchy.…So, I have this object here called Turntable_Bottom,…and that's the wood base.…I'd like that to be my main part of the hierarchy.…So when I move this, I want everything to follow along.…Now we can create hierarchies,…by selecting objects, middle clicking and dragging them.…
So I have this object here called the base of the turntable.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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