Understand how to create and manipulate hierarchies in Maya 2017. In this video, George explains the concept of hierarchies in Maya and demonstrates how to use hierarchies to connect objects together. He shows how to view hierarchies in the Outliner as well as how to create hierarchies by clicking and dragging.
- [Voiceover] Now let's take a look at how…to further organize your objects in Maya,…and that's by creating hierarchies.…Now, many times, you'll want to move an object,…and have other objects move along with it.…So, for example, we have this wagon, here,…and if I select the body of the wagon and move it,…well, just the body moves, none of the other parts…go along with it.…And that's because we don't have any hierarchies set up.…So we can do that in the outliner.…So we're gonna go into windows outliner,…and let's just take a look at what we've got.…
Well, we've got a lot of parts,…but we don't have them all connected together.…So, we can do that within the outliner…mostly by clicking and dragging.…So, let's say for example, we've got the body of this wagon,…well, of course, we want the wheels and the axles…and all of that to attach.…So let's go ahead and start off with the wheels.…Now the wheels have their own axles,…I'm gonna go ahead and turn off the grid here,…so we can see this a little better.…So, we have a MagWheel, which is basically the rim,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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