Learn about curves on surface in Maya 2018. Learn how to draw NURBS curves directly on a surface in Maya. In this video, George demonstrates how to make a NURBS surface live and then draw curves directly on it. These curves can then be used as the basis for additional modeling, or for trimming away the surface.
- In the last lesson we saw how to duplicate…surface curves to create curves…that match a surface.…Another way to do this,…is to draw the curves directly…on the surface.…And these are called…curves on surface.…So, let's create a simple…NURBs object…and show you how that works.…So I'm going to create a NURBS plain.…So I'm going to be goin' to create,…NURBS primitive,…plain,…and I'm just going to go ahead and drag out a plain.…And I'm actually going to turn off the grid…so we can see this.…
And then in my inputs here,…I'm going to go ahead and change my patches to…say three and…three.…So that gives me just a little bit more detail.…Now this is just a…NURBS patch and if I wanted to…I could take my control vertices…and move them around,…reshape it,…do whatever I want.…But…a NURBS patch is basically…a 2D object that's been deformed in 3D.…So, instead of…X and Y coordinates,…we have…U and V.…
And now we can use those to draw curves…along the U and V axis…that stick to the surface.…Now the way that we do this,…is that we turn the surface…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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