Learn about curves on surface in Maya 2017. Understand how to draw NURBS curves directly on a surface in Maya. In this video, George demonstrates how to make a NURBS surface live and then draw curves directly on it. These curves can then be used as the basis for additional modeling or to trim away the surface.
- [Voiceover] In the last lesson,…we saw how to duplicate surface curves…to create curves that match a surface.…Another way to do that is…to draw the curves directly on the surface.…And these are called Curves on Surface.…So let's just create a simple NURBS surface…and we'll show you how this works.…So I'm going to go ahead and create a NURBS plane here.…And I'm gonna go into my INPUTS here,…Make NURBS Plane and I'm going to give it a few more…Patches in U and V.…
Just to give it a little bit more detail.…And then I'm going to move it so we can see it.…So here I have a basic NURBS plane.…And of course if I wanted to,…I could reshape this however I want.…Now if I want a curve on this surface,…one way to do that is to draw directly on this surface.…Now a NURBS patch is basically a 2D plane stretched in 3D.…
But I can use this as a 2D drawing board,…onto which I can draw other NURBS curves.…So we can do this by making the object live.…So all I have to do is go over to my Snap menu here,…and the one on the far right is Make Selected Object Live.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.