Learn about and become familiar with the concept of a breakdown key in Maya. A breakdown key is a key that is related to the keys on either side of it in the timeline. When those master keys are moved, the breakdown key adjusts automatically. In this video, George demonstrates how to create an manage breakdown keys in Maya.
- [Instructor] Another type of key…that you can use in Maya is called the breakdown key.…Now this is different than other keys,…in that the breakdown key is aware of its environment.…In other words, it looks at the other keys…and when those keys are adjusted,…the breakdown key adjusts automatically.…So let's go ahead and show you a simple example.…So I'm going to take this rocket…and let's just create a very simple animation.…Now select my move tool, move it back a little bit.…And let's go to frame 10 and set a keyframe.…
Now I'm going to hit the hotkey S.…And then let's move forward to frame 30,…move this forward, and then set another key.…So now I have a simple animation.…So let's go ahead and do something in the middle of this.…So I'm going to go right in the middle, frame 20.…I'm going to go ahead and move this up and maybe rotate it,…just a little bit, give it some animation.…And now, instead of a set key,…I'm going to go down a little bit…and we're going to use what's called set breakdown key.…
And when I set this, it creates another key on the timeline.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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