Learn about and become familiar with the concept of a breakdown key in Maya. A breakdown key is a key that is related to the keys on either side of it in the timeline. When those master keys are moved, the breakdown key adjusts automatically. In this video, George demonstrates how to create an manage breakdown keys in Maya.
- [Voiceover] Another type of key that we can use…is called the Breakdown key.…Now this is a key that actually looks at other keys…in the animation and automatically adjusts itself,…so it can be a very useful tool for animators.…So let's go ahead and create a simple animation,…I'm gonna go forward to frame 10, and I'm going to move…my rocket back a little bit, and hit S to set key.…And then I'm gonna move it forward to say 30,…and then also move the animation forward, make sure I have…a set key down on that.…
So now I've got two keys here.…So I'm going to go into the middle into 20,…I want to make sure that I have Autokey Frame…turned off for this.…And then I'm going to go ahead and move this up,…and maybe rotate it just a little bit.…So I've got a little bit of animation here.…And under Key I have a set key value, but I also have…below this Set Breakdown Key.…Now what this will do is, it will create a key…that automatically adjusts, so let's go ahead and set this.…
And when I do, notice how this key shows up green,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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