From the course: Maya 2018 Essential Training
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Create and apply maps - Maya Tutorial
From the course: Maya 2018 Essential Training
Create and apply maps
- [Instructor] Now let's dive a little bit deeper and start to add textures into our materials. Now, I have a simple NURBS sphere here, and if I click on it and go into the Attribute Editor you'll see that I have just a lambert1 applied to it. So, let's go ahead and apply a different material. I'm just going to do this from my Rendering shelf, and I'm going to click on Blend Material. And when I do it gives me this blend material. Now, if I wanted to I could change the color of that material to whatever I wanted. I could effect transparency and so on. But, these are all just solid colors or single values. If I want to have a little bit more texture and variety to my surface, I'll have to start adding in textures. Now, we can do this by clicking on this little checkerboard to the right of the attribute. Now, all of the different types of materials in Maya should have these. So, if you're in Arnold or some other renderer, you'll have a very similar sort of look here. And so I'm going to…
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Contents
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Overview of Maya renderering2m 48s
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Understanding the basic shader types8m 48s
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Work with Arnold materials8m 44s
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Opacity and refraction in Arnold4m 45s
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Create and apply maps7m 14s
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Use bitmaps as texture5m 36s
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Work with the Hypershade window5m 41s
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Create materials in Hypershade4m 54s
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