Learn about applying maps to shaders within Maya. Maps can change the color and texture of a material within Maya. In this video, George explains the concept of maps and then shows how to create maps for attributes such as color and transparency. He shows how to navigate materials within the attribute editor.
- [Instructor] Now let's dive a little bit deeper…and start to add textures into our materials.…Now, I have a simple NURBS sphere here,…and if I click on it and go into the Attribute Editor…you'll see that I have just a lambert1 applied to it.…So, let's go ahead and apply a different material.…I'm just going to do this from my Rendering shelf,…and I'm going to click on Blend Material.…And when I do it gives me this blend material.…Now, if I wanted to I could change…the color of that material to whatever I wanted.…
I could effect transparency and so on.…But, these are all just solid colors or single values.…If I want to have a little bit…more texture and variety to my surface,…I'll have to start adding in textures.…Now, we can do this by clicking on this little checkerboard…to the right of the attribute.…Now, all of the different types of materials in Maya…should have these.…So, if you're in Arnold or some other renderer,…you'll have a very similar sort of look here.…
And so I'm going to go ahead…and just click on this checkerboard,…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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