Understand and learn about how to apply maps to shaders within Maya. Maps can change the color and texture of a material within Maya. In this video, George explains the concept of maps and then shows how to create maps for attributes such as color and transparency. He shows how to navigate materials within the attribute editor.
- [Voiceover] Now let's take this a little bit further,…and add textures into our materials.…So, I have a simple nerves sphere here,…and let's go ahead and apply a material.…We can do this from the Rendering shelf…by pressing any one of these shader balls,…or we can go into Lighting Shading, Materials,…and under Materials, we have Assign Favorite Material.…And I'm going to go ahead an apply a Phong shader,…and then, in my Attribute Editor,…I'm going to select the Phong tab.…
So, we can change the color, if we want.…So if I click on color here, I can change that color…to whatever I want, or I can go over here…to the right, and press this little button here.…So you see that we have these little checkerboard textured…buttons to the right of all of these attributes.…And any time you see one of those, you can input…what's called a render node.…So if I click on this, it brings up a menu…that says Create Render Node.…
And this gives me all the available nodes…that I can use for my color channel.…And notice how mine is highlighting only the ones…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.