Learn how to create animation clips in the Maya Time Editor, then learn how to apply animation from one object to another. In this video, George takes a scene with keyframe animation and creates animation clips. He then applies these clips to another object to create new animation.
- [Instructor] Let's dive deeper into the Time Editor…and create some animation clips…and then apply those animation clips to another object.…Now, I have three objects in this scene.…We have basically three airplanes.…And two of them, the red and blue airplane, are animating,…and the green one has no animation on it.…So we're going to create clips…from the red and blue airplane…and apply it to the green one.…Now, I'm going to go ahead into my Channel Box…and turn off that Green Plane Layer,…just to make things a little bit more clear.…
And then we're going to go ahead and open our Time Editor.…Now, when we first open our Time Editor…and there's no clips in the scene,…you will get these three icons here.…One allows you to import content from external files,…such as motion capture files.…The second one allows you…to add selected content from the scene.…So if I were to, say, select the red airplane,…I could hit plus, and that would create an animation clip.…Or I can drag and drop files into my Editor.…
Now, I'm going to do this the regular way.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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