Learn about and understand how to create smooth animation cycles in Maya. In this video, George demonstrates how to cycle animation in the Curve Editor. He talks about the different types of cycles, such as cycle and cycle with offset. He then cycles some animation to create smooth motion for games or film.
- [Voiceover] Many times you'll need to do…repetitive animation such as cycles…and Maya has a number of tools to help you with that.…Most of this happens in the graph editor…so let's go ahead and first take a look at what we have.…We have a simple scene here were we have a box…that just flips over.…So it's starts on its green side up…right here…and then flips over so that it's yellow side is up.…So I'm gonna go ahead and select the box…and those we have a couple of keys,…over about 30 frames or so…and let's take a look at it in the graph editor.…
So we're gonna go Windows, Animation, Graph Editor…and then let's go ahead and hit F…to frame all of our animation curves.…So you see that we have curves for all of our translation…and then we have also have curves for rotation.…Let's just focus on one curve to see how this works.…So I'm gonna go ahead and just select Translate X…and make that visible…then under Curves I'm going to see two options.…One is called Pre Infinity,…the others called Post Infinity.…The first one is all the frames before the first frame,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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