Shadows add realism and depth to a rendered scene. Learn how to create and manage shadows in Maya. In this video, George shows how to create shadows using Maya’s software renderer. He demonstrates the difference between raytraced and depth mapped shadows as well as methods to adjust each shadow type.
- [Voiceover] When we work with lights,…we also have to be concerned with shadows.…Now in the real world,…every light casts a shadow,…but in Maya,…we have the option of casting a shadow or not.…And this can be very powerful,…because we have lights that don't cast shadows.…But let's take a look at how to control shadows in Maya.…So here I have a simple scene,…and I have one light in the scene,…and as you can see,…it's casting a shadow.…So let's go over to the attribute editor…and see what we have.…
So I've got a spotlight,…and if we scroll down,…you'll see we have a shadows roll out.…Now the first thing we can do…is we can affect the shadow color.…So I can make that shadow lighter or darker.…So if you don't want black shadows,…you can fix that right here.…And then we have two major types of shadows.…We have depth map and ray trace.…So you can pick one or the other.…So let's start off with the top one,…which is called depth map shadows.…
And if I click on use depth map shadows,…it will highlight these values.…Now the first one is a resolution,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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