This video covers course requirements.
- [Instructor] Let's begin with the course prerequisites. This course is taught in Maya 2017, so therefore obviously you need to have that version or later. I strongly recommend keeping the Arnold plugin up to date. As I described in a previous movie, the Arnold plugin is updated very frequently, and it's always a good idea to check the Solid Angle website to make sure you've got the latest version. Another prerequisite for the course is some prior experience with Maya materials, lighting, and rendering.
So it's assumed that you have some experience with a Maya renderer such as the software renderer or mental ray. Of course, Arnold is going to be a completely different animal, but you do need to have some grounding in basic techniques of materials, lighting, and rendering. And finally, I'd like to talk just a little bit about computer hardware. Of course, you need to have a graphics workstation that's up to the task of advanced rendering in Maya. But for Arnold you don't need to worry about the graphics hardware or the video card, because Arnold is a CPU renderer and does not use a graphics card for rendering.
If you're used to rendering in mental ray in Maya, you will find that Arnold will give you the same, or better results in a shorter timeframe on the same hardware. In other words, Arnold is more efficient, and this is great news because you can achieve amazing results on relatively modest hardware. And those are the prerequisites for the course.
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Barndoor and Gobo
- Light attenuation with decay
- Image-based lighting with SkyDome
- Exterior daylight with Physical Sky
- Arnold standard material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering