From the course: Maya: nHair
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Converting the follicle simulation method - Maya Tutorial
From the course: Maya: nHair
Converting the follicle simulation method
Like all dynamic simulations, nHair can be calculation intensive. In order to speed up calculations, we can use passive follicles. And passive follicles have output curves just like dynamic follicles do, but the output curves of passive follicles are merely interpolated from the output curves of nearby dynamic follicles. And that's how we can speed up calculations. However, if you want to use passive follicles, then you'll want to actually create them as dynamic to begin with and then convert them, because then you have the option to convert back and forth. If follicles are created as passive to begin with, then they cannot be converted to dynamic. Okay. So, to illustrate this, I'm going to go through the Create Hairs options, and we're going to create some passive follicles on this simple surface. I'll go ahead and select it. Go to the nHair menu and choose Create Hair options, and I'll just reset the settings. For this simple demo, I don't need any strokes per se, I can just look at…
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Contents
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Creating follicles with the Paint Hair Follicles tool8m 18s
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Selecting follicles in the viewport2m 53s
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Moving follicles in UV space3m 45s
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Trimming and extending follicles4m 4s
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Painting follicle attributes4m 54s
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Painting follicle color4m 4s
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Setting individual follicle attributes4m 5s
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Converting the follicle simulation method8m 56s
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Linking objects to surfaces with follicles5m 42s
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