There are many times when you'll need to take a NURBS object and output it as a…polygonal object. Gaming is probably one of the most common places we need to do that,…so we need to spit out a polygonal object for the game engine.…But there are many places where we have to do this,…so let's take a look at how to convert a NURBS surface to a polygonal surface.…So we're going to just go ahead and start off with the basic sphere here, and I'm…going to go ahead and position it over here.…
Now we get to our conversion tools here under Modify.…So we do Modify > Convert, and we have a number of them here, but the top one is…the one we want to look for here, which is NURBS to Polygons.…Let's go ahead and click here to see our options.…So let's go top to bottom.…Okay, first one is Attach multiple output meshes.…So if you have multiple objects selected or you have an object where you have…stitching or connected a Trim Edges or something like that,…you may want to click this to make it one solid object.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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