From the course: Maya: Bifrost Extension

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Converting Bifrost geometry to a Maya mesh

Converting Bifrost geometry to a Maya mesh - Maya Tutorial

From the course: Maya: Bifrost Extension

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Converting Bifrost geometry to a Maya mesh

- [Narrator] We've created a displacement effect on this bifrost shape here, and if we try to render this, we might encounter some issues requiring us to convert it to a Maya shape. First of all if we look closely, we'll notice that the shading looks kind of strange on the surface here, and that has to do with the surface normals. We didn't actually reset the surface normals in our graph. If we try to render this it won't really look right. So we can address that by going back to our graph. Go to the bifrost graph in the outliner. And then go to windows, bifrost graph editor. We just need to insert a node here to reset the normals, so press the tab key and type in the word normal, and you'll see update mesh normals in the list, so click on that and simply connect that in between the set point position and the output and then we can minimize the graph and go back and we can see that our mesh now looks much better, those…

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