From the course: Maya: Bifrost Extension
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Converting Bifrost geometry to a Maya mesh - Maya Tutorial
From the course: Maya: Bifrost Extension
Converting Bifrost geometry to a Maya mesh
- [Narrator] We've created a displacement effect on this bifrost shape here, and if we try to render this, we might encounter some issues requiring us to convert it to a Maya shape. First of all if we look closely, we'll notice that the shading looks kind of strange on the surface here, and that has to do with the surface normals. We didn't actually reset the surface normals in our graph. If we try to render this it won't really look right. So we can address that by going back to our graph. Go to the bifrost graph in the outliner. And then go to windows, bifrost graph editor. We just need to insert a node here to reset the normals, so press the tab key and type in the word normal, and you'll see update mesh normals in the list, so click on that and simply connect that in between the set point position and the output and then we can minimize the graph and go back and we can see that our mesh now looks much better, those…
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Contents
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Converting Bifrost geometry to a Maya mesh5m 52s
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Assigning a material reference from Maya2m 15s
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Defining a material in the Bifrost Graph2m 21s
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Preparing a simulation disk cache7m 5s
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Writing a disk cache3m 5s
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Rendering a Bifrost volume in Arnold7m 38s
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