Join Aaron F. Ross for an in-depth discussion in this video Converting a 3D fluid to polygons, part of Maya: Liquid Simulation (2013).
An optional step that we can take with our simulation is to convert it to polygons. …Very similar to what we did with the end particle liquid simulation. …If we convert to polygons, we'll have more control over the tesselation. …The downside of that is, if we convert to polygons we will lose whatever texturing …work we've done. And there won't be any way for us to …texture a polygon fluid, because it doesn't have any UVs, and there's no way …for us to just slap a material on it that has a texture.…
So that will really work if you've got a fluid that has a uniform appearance, like …if it's water or milk or something like that. …Then it won't need a texture. But for fluids that need a texture then, …you can't convert to polygons, because you won't have the ability to texture …them after conversion. Let's see what it looks like if we do …convert to polygons. I'll just park on a representative frame, …and then select my fluid container, and go into the Modify menu, and choose …Convert Fluid to Polygons. And you see as soon as I did that I did …
Author
Released
5/1/2013- Creating dynamic foam and bubbles with nParticles
- Rendering particles with the Fluid shader
- Colliding particles and fluids with polygons
- Storing simulations with disk caches
- Emitting particles from a texture
- Pouring liquid with nParticles
- Converting particles and fluids to smoothed polygons
- Simulating volumetric liquid with a 3D fluid container
- Controlling key simulation parameters
- Texturing a 3D fluid
Skill Level Intermediate
Duration
Views
Related Courses
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Maya Dynamics: Creating Simulations (2012)
with Aaron F. Ross2h 11m Intermediate -
Maya: Creating Fluid Effects (2013)
with Aaron F. Ross2h 16m Intermediate
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Introduction
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Welcome44s
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Using the exercise files2m 22s
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What you need to know1m 2s
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1. Foam and Bubbles
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Laying out the scene3m 47s
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Sketching nParticles3m 54s
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Randomizing nParticle radius1m 59s
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Varying fluid texture4m 20s
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Unifying fluid texture scale6m 12s
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Adjusting shading attributes7m 12s
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Colliding nParticles6m 46s
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Building an nCache5m 38s
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Defining an emission ramp4m 18s
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Rendering refractive bubbles2m 46s
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2. Pouring Liquid with nParticles
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Optimizing liquid simulation4m 59s
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Setting an initial state3m 51s
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Animating the geometry4m 3s
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Shading the mesh2m 50s
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3. Volumetric Liquid in a 3D Fluid
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Keyframing density emission2m 28s
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Setting the initial state6m 13s
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Working with Auto Resize5m 26s
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Keyframing fluid attributes3m 52s
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Texturing a 3D fluid1m 58s
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Creating a fluid nCache2m 9s
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Conclusion
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Goodbye30s
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Video: Converting a 3D fluid to polygons