Become familiar and learn about the various methods employed to convert NURBS surface to polygonal surfaces in Maya 2017. Converting surfaces is a good way to model in NURBS for a polygonal model. This video shows methods for doing the conversion, how to manage detail, and ways to keep the detail exactly in the right place.
- [Voiceover] As you've seen, NURBS modeling…is a great way to create curved and organic objects.…But many times your production workflow…will be based in polygons.…So one of the advantages of Maya is that you can…model in NURBS, and then convert to polygons later.…This gives you the ability to use…all of the great NURBS tools, but then come out…with a polygonal object.…So let's take a look at the various ways…to convert NURBS to polygons.…I'm gonna go ahead and select this rocket body here,…and we'll go ahead and do some conversions on that.…
So if I go into modify, you'll see…we have a convert menu.…And I'm just gonna tear this off…to make this a little bit easier.…Now under convert we have NURBS to polygons…and then a number of other ones.…NURBS to subdiv, polys to subdiv, NURBS curve…to bezier and so on.…So we can convert between a lot of different object types.…I'm just gonna focus on NURBS to polygons.…So I'm gonna go ahead and select my options for that.…Now by default it shows me what's called a standard fit,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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