From the course: Maya and After Effects: Product Visualization
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Controlling visibility of light shading components
From the course: Maya and After Effects: Product Visualization
Controlling visibility of light shading components
- [Instructor] Now we're ready to put the finishing touches on our dramatic studio lighting setup. If we start the interactive production rendering, we'll see in the camera view that we've got a pretty good setup here with a key light and a couple of rim lights providing some visual interest here. But we're not really getting any reflections in the main surfaces here because we've hidden and disabled the environment that we created earlier. And there's really nothing out here for the objects to reflect. All right, so let's reestablish our sky dome that we created earlier. I'll stop the rendering and un-hide the sky dome layer, just click on its visibility. And then select that sky dome and set its intensity back up to one. I'm going to minimize the channel box to give myself a little bit more screen real estate here. And also open up the hypershade because the hypershade gives us access to the Property Editor that…
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Contents
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Flood lighting with Arnold area lights3m 29s
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(Locked)
Directing flood lighting4m 19s
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(Locked)
Studio lighting with a spot light5m 43s
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(Locked)
Attenuation over distance with the Decay filter4m 37s
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(Locked)
Accentuating object edges with rim lights5m 6s
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(Locked)
Excluding lights and shadows5m 22s
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(Locked)
Controlling visibility of light shading components4m 4s
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(Locked)
Setting up file output options for AOVs4m 11s
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(Locked)
Creating AOVs for render component passes5m 34s
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(Locked)
Creating light groups5m 43s
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(Locked)
Rendering components of light groups6m 8s
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