Configure render CPU usage options.
- [Instructor] Let's adjust a few key render settings…to control, among other things,…how Arnold uses the computer's processing power.…Open up the render settings dialog.…We can get to that through the menus.…In the menu sets, choose rendering.…In the render menu, render settings.…And there's also an icon on the status line up here.…It's a clapboard that has a little gear on it,…display render settings.…
Let's go over to the system tab.…And we start off with the Maya integration section.…The most common switch you'll want to throw here…is progressive refinement.…This gives an immediate low-fidelity preview…of the entire frame.…The finished high-fidelity tiles of the rendering…are called buckets.…The progressive refinement switch…determines whether or not the low-fidelity preview…is calculated before the finished buckets.…
If we turn this switch off,…then production renders will be a little faster…because the preview isn't being calculated.…In the render settings section down here,…we see some more options.…By far the most important one is auto detect threads.…
Author
Released
7/31/2017- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 5s
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Using the exercise files4m 13s
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Updating the Arnold plugin2m 45s
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1. Concepts
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Course prerequisites2m 11s
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Introducing Arnold4m 24s
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Arnold rendering concepts3m 43s
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Balancing sampling and Ray Depth10m 44s
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2. Studio Lighting
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Controlling camera exposure2m 43s
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Rigging a spot light4m 53s
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Focusing a spot light7m 40s
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Adding suffuse illumination4m 12s
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3. Natural and Environmental Lighting
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4. Materials and Mapping
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5. Rendering
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Rendering a panorama4m 17s
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Rendering an image sequence6m 27s
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Conclusion
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Next steps1m 2s
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Video: Controlling processing in Render Settings