Join Aaron F. Ross for an in-depth discussion in this video Controlling polygon output, part of Creating Natural Environments in Maya.
The last thing we like to explore here in chapter on Paint Effects is how to…control polygon output.…We saw this a little bit earlier when we were looking inside the Brush Settings…to control the polygon level of detail.…But we need to take a second to look at this and explore a couple of…special-case scenarios.…First of all, not all Paint Effects tubes are actually built out of polygons.…You'll see polygons in the viewport, but the renderer doesn't necessarily see it that way.…For example, the Daisy Large Brush that I got from the shelf doesn't draw…polygons when it renders, by default.…
So if I render this now, you'll see, in fact, that it's built out of a whole lot…of little circular paint stamps.…So, this is one reason why you don't want to get up too close to these Paint Effects.…So, this is using a Paint Effects type called Paint, and this is very efficient.…It renders very quickly.…But it's got some limitations, like, for example, it's not capable of…casting true shadows.…I am going to go ahead and store that so you can compare it to the mesh…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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