Controlling nParticle shading


show more Controlling nParticle shading provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Liquid Simulation in Maya show less
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Controlling nParticle shading

With our particles cached, we're actually ready to render them. And we have choices on how to render these N particles. The easiest thing to do is to simply use the default blobby surface, which is already turned on by default. And we can just go ahead and render it now. However if we did this now I've got my mental erase settings down to draft quality and wouldn't be able to see the particles inside these refractive objects. So I want to hide them. Select the tumbler and set its visibility to zero and also this gin bottle proxy I want to set its visibility off as well.

And then just scrub through to the timeline to a representative frame and go ahead and do an interactive production render. I'll select these particles, open up the attributes, Ctrl+A, and then click IPR and drag a rectangle around the particles. Once that's finishsed updating, we can start playing around with the properties in the N particle shape node. So as you can see, we're gett...

Controlling nParticle shading
Video duration: 2m 52s 2h 31m Intermediate

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Controlling nParticle shading provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Liquid Simulation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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