Join George Maestri for an in-depth discussion in this video Controlling knee direction, part of Maya: Character Rigging.
Now let's go ahead and control the knees of the character.…As you can see, I've got the hips in place here, but when I bend the character,…I don't really have any control over knee direction, and we can do that by…creating another rigging control.…Now I already have the icon in place here and it's just this little set of…arrows, and it's just kind of visual reference. We are doing this just so that…it looks good and it communicates whatever information we need, and I've named this L_KNEE.…
I want another one for the right knee, so let's go ahead and just duplicate this now.…I'm going into my front viewport here and I am just going to do Edit >…Duplicate, and move that one over, so that it's pretty much over that right knee.…And I'll go ahead and rename it, R_KNEE.…I want to Freeze Transformation, set everything to 0, and then I also want to…change the color to green.…So now we have green for the right side, blue for the left side, and everything…should be pretty much in place.…
So now I have this all set up and ready to go, we can start constraining knee direction.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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