Join Aaron F. Ross for an in-depth discussion in this video Controlling fluid texture, part of Creating Natural Environments in Maya.
So far, everything we've done has really been just a warm-up, and now we are…really going to begin in earnest with playing with the texture to get a look to our clouds.…So I want to scroll down, and I want to look at the Textures section.…Let me open that up. And you'll see you have the ability to texture the color,…the incandescence, or the opacity.…Now, you don't have the ability to assign a file texture or a Maya procedural…texture in the way that you may be used to, but there are procedural textures.…
There is a single procedural texture built in to the fluid node.…So all you really need to do is use that.…So I can turn on Texture Opacity here, but I need to do a couple more things in…order to see the result in the view.…First of all, I need to make sure I have hardware texturing turned on in the viewport.…So if I press the 4 key, it's wireframe; 5 key is shaded;…and the 6 key is shaded and hardware textured.…So now I will be able to actually see some changes once I set up the…attributes properly.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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