- Now we have our control panel in place.…And let's go ahead and start wiring up…our character's face to this panel.…We're going to start off with the eyelids,…which are probably easiest to rig.…So, I'm going to go ahead and turn off my skeleton layer,…just to make things more clear.…And because we are working with blink,…so I'm going to go ahead and turn on the eye layer,…so now we can see the eyes of the character.…So what we have here is we've got this character,…and he has a bunch of blend shapes on him.…
So we've got blend shapes for smile…but what we're concerned with are the blinks.…So, I've got left and right blink, up, and low.…So what I want to do is wire these controls here…to these blends shapes.…So let's start with the lower right blink here.…So this is right blink low.…If I go into this value field and right click,…you'll see I have a set-driven key option.…So I'm going to go ahead and pull that up.…
And this will give us a set-driven key.…Now this is very similar to what we did on the spine…where we set keys for different states of a driver.…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
Related Courses
-
Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate -
Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate -
Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Controlling eyelids