Join George Maestri for an in-depth discussion in this video Controlling eyelids, part of Rigging a Cartoon Character in Maya.
- Now we have our control panel in place.…And let's go ahead and start wiring up…our character's face to this panel.…We're going to start off with the eyelids,…which are probably easiest to rig.…So, I'm going to go ahead and turn off my skeleton layer,…just to make things more clear.…And because we are working with blink,…so I'm going to go ahead and turn on the eye layer,…so now we can see the eyes of the character.…So what we have here is we've got this character,…and he has a bunch of blend shapes on him.…
So we've got blend shapes for smile…but what we're concerned with are the blinks.…So, I've got left and right blink, up, and low.…So what I want to do is wire these controls here…to these blends shapes.…So let's start with the lower right blink here.…So this is right blink low.…If I go into this value field and right click,…you'll see I have a set-driven key option.…So I'm going to go ahead and pull that up.…
And this will give us a set-driven key.…Now this is very similar to what we did on the spine…where we set keys for different states of a driver.…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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