Join George Maestri for an in-depth discussion in this video Controlling eyelids with expressions, part of Character Rigging in Maya.
Now let's take a look at a different way to connect attributes to a control panel.…We are going to be working with the character's eyelids and we are going to be…doing Blink controls.…We could very easily just use set-driven keys like we've done before, and that…may be the best way to do this, but we're going to do this using a technique…called expressions, so that way we can get our feet wet with expressions and then…use expressions in a more complex manner for some of the other controls.…So I am just trying to get our feet wet here so we can understand…how expressions work.…
So I have this control here and that's my lid top, and if I move that you'll see…it goes from 1.1 to -0.2 and that's how I've limited it.…So I am going to go ahead and set that to a basic value of 1.…And then I want to control my character's eyelids.…So I will just go-ahead and control the top left lid, so that is a Blend Shape.…So we go into our Blend Shape window here, and go in and find the…upper lid left.…
So that's the one that we want to control.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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