Join George Maestri for an in-depth discussion in this video Controlling eyelids with expressions, part of Maya: Character Rigging.
Now let's take a look at a different way to connect attributes to a control panel.…We are going to be working with the character's eyelids and we are going to be…doing Blink controls.…We could very easily just use set-driven keys like we've done before, and that…may be the best way to do this, but we're going to do this using a technique…called expressions, so that way we can get our feet wet with expressions and then…use expressions in a more complex manner for some of the other controls.…So I am just trying to get our feet wet here so we can understand…how expressions work.…
So I have this control here and that's my lid top, and if I move that you'll see…it goes from 1.1 to -0.2 and that's how I've limited it.…So I am going to go ahead and set that to a basic value of 1.…And then I want to control my character's eyelids.…So I will just go-ahead and control the top left lid, so that is a Blend Shape.…So we go into our Blend Shape window here, and go in and find the…upper lid left.…
So that's the one that we want to control.…
Author
Released
2/16/2012- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
Duration
Views
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate -
Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome1m 4s
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1. Getting Started
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Understanding the basic rig2m 53s
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Rigging theory2m 15s
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Organizing with layers1m 44s
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Naming conventions1m 29s
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2. Skeleton Tools
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Using the Joint tool7m 4s
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Modifying joint attributes6m 47s
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Creating the spine skeleton5m 57s
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Creating the arms3m 38s
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Creating hand skeletons4m 41s
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Mirroring joint chains2m 19s
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3. Inverse Kinematics
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Understanding IK solvers6m 33s
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Using spline IK4m 39s
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4. Constraints
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Point constraints7m 56s
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Aim constraints5m 10s
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Orient constraints4m 38s
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Pole vector constraints3m 19s
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5. Creating Basic Rigs
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Setting up IK4m 15s
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Setting up foot controls5m 59s
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Keeping rigs organized2m 51s
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Hiding unused attributes3m 37s
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Creating a hip control3m 55s
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Creating spine controls4m 37s
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Creating a master node2m 30s
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6. Advanced Rigging Controls
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Working with set-driven keys4m 38s
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Creating custom attributes3m 54s
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Creating an FK/IK switch4m 35s
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Hiding and showing controls4m 57s
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7. Facial Rigging
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Creating simple eyes6m 58s
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Rigging non-spherical eyes7m 49s
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Applying blend shapes6m 41s
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8. Skinning Tools
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Testing skin using animation4m 36s
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Pruning small weights3m 53s
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Painting skin weights5m 47s
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Mirroring skin weights2m 2s
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Using Interactive Skin Bind3m 36s
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Refining jaw weighting7m 43s
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9. Advanced Facial Rigging
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Setting up a control panel2m 27s
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Limiting controller motion6m 15s
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Rigging pupil controls3m 29s
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Controlling eye direction3m 21s
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Finishing up the facial rig2m 14s
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10. Finalizing the Rig
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Cleaning up the rig2m 25s
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Testing the rig4m 17s
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Goodbye
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Goodbye25s
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Video: Controlling eyelids with expressions