Join George Maestri for an in-depth discussion in this video Controlling eye direction, part of Maya: Character Rigging.
Now we should have the pupils pretty much rigged, and I've already rigged them myself here.…So now we have pupils that dilate.…Now let's go ahead and continue on with the eyes and control the eye direction.…Now eyes can be controlled in a number of different ways.…You can use an Aim constraint to aim them at a target and rotate them that way,…or you can do what we're going to do here which is control them from the control…panel and have their eye direction controlled via a control like this where you…can basically move them around this way.…
So let's go ahead and rig those eyes.…I want to make sure that my geometry is available here, because I do want to be…able to rotate my eyes along X and along Y, so it's a little bit different, X is…up and down and Y is left and right.…So basically in this, X is left and right and Y is up and down, so we can kind…of have them flipped in terms of my Translation that I'm going to connect to my Rotation.…
But this is very, very similar to how we connected up the jaw.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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