Join Aaron F. Ross for an in-depth discussion in this video Controlling collisions, part of Maya: nHair.
…To enhance the realism of an in hair simulation…we will want the hair to collide with objects.…Since in hair is part of the nucleus frame work that means it can collide with…nucleus and cloth as well as in particles and passive collision objects.…In this case when we first created the in hair, we opted not…to collide with the emitter object, the scalp here, because we wanted to collide…with the actual character head.…I've got that hidden so I want to go ahead…and unhide it from the display layers here, unhide the head…layer and I'm going to select the head and go into the…n dynamics menu set and choose n mesh create passive collider.…
That's very simple, there's nothing more to that, I've just now made it so…that that object can collide with all…other nucleus objects in the same nucleus solver.…And if I rewind and play this simulation, we can see that…the hair is now bouncing off of the surface of the character's head.…We can get in a little bit closer here, we can…see that it's actually colliding with the ear, and so on.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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