Join Chris Reilly for an in-depth discussion in this video Controlling animations with scripts: Third-person character controller, part of Game Character Creation in Maya.
So in the last video we covered importing our game character into Unity.…So now let's look at some ways so that we can add interaction to our game…character, and basically the way we do that in Unity is through scripts.…So I am going to go ahead and import some scripts into Unity.…These are scripts that come preinstalled with Unity.…So this is part of the standard assets package that you should have with…your install of Unity.…So I am just going to go up to Assets > Import Package and I want to import…this Character Controller package. So I just want to leave all these selected.…
Just go ahead and click Import. Okay and then when I look in my Project…folder, we should see this Standard Assets folder and I can expand that down.…And there is a couple prefabricated game characters in here that we can play…with too, if you would like.…But what I want to look forward down here is this Sources, Scripts folder.…This has a couple of pre-made scripts that are going to work to allow us to make our…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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