Before we convert our flag to nCloth, we should make a backup of it.…Once you make something into an nCloth, you can actually remove the nCloth, but…it's really difficult, and a painful process if you've done a whole bunch of work…on it, and you will lose all that work,…and essentially end up having to delete the object, and start over again. It's a real drag.…We need to future-proof our work, and prevent that problem from occurring in the…first place by simply duplicating the object before we convert it to nCloth.…
I want to select that plane, and I want to go to the Edit menu, and go to…Duplicate Special options, and I'll reset the settings, so you can see what the…default settings are, but the setting that we really want is we want to turn…Duplicate input graph on.…What that's going to do, it's going to make a new object that has all of the same…nodes and attributes as the existing object.…In other words, it'll make a new polyPlane input node, which will be…independent of this one.…
If you chose Duplicate input connections, what you'd have is two shapes that were…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Constructing a simulation