Join Aaron F. Ross for an in-depth discussion in this video Constraining renderable objects to proxies, part of Maya Dynamics: Creating Simulations (2012).
Let's look at organizing our proxy objects.…Once again, we want the low level of detail to be dynamic and the high level of…detail to be renderable.…I need two versions of each object to do that.…And I can either parent them or constrain them.…Let's look at parenting first.…I'll open up Window>Outliner and scroll down a bit so you can see what I have…done, I have got pin_low_res_1, pin_hi _res_1, 2 and 2 and so on and in fact…the difference between these is even more dramatic than in the demonstration I…gave in the last movie.…
If I just move this guy over to the side, you can see that it's really quite…blocky and the high LOD is considerably smoother.…Now I'll Ctrl+Z to undo that, put those back over one another.…One way I could do this once again is just to simply parent them.…I'll select the high LOD and then Ctrl+ select the low LOD and hit the P key or…else just choose Edit>Parent and now the low level of detail pin is the parent…and the high LOD is the child, so if I select the low one and move it of course…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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