Join Aaron F. Ross for an in-depth discussion in this video Constraining backgrounds to the camera, part of Creating Natural Environments in Maya.
I've constructed all my matte paintings, and I want to do one more thing which is…kind of clever, and this will help you, especially if you want to build a scene…that's a little bit smaller than mine.…Mine's in the range of tens of thousands of units.…You don't necessarily have to build something quite so large and still make it…feel big from the point of view of the camera.…The trick here is that objects in the far distance don't appear to move much…when the camera moves.…So I can kind of illustrate that for you a little bit.…
Let me go to my Top view and zoom in.…I have got a camera in my view, but it's currently hidden,…so I will go ahead and try to find it.…I will go to the Outliner, Window > Outliner, and here is my camera.…It's just really small.…So, currently if I move my camera a lot-- I mean, that's moving a quite a lot,…I mean I am moving it like hundreds of meters in that range--…it looks kind of okay. But if you notice the matte painting in the far distance…is moving along with these mountains, this geometry in a middle distance.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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