Join Eric Keller for an in-depth discussion in this video Considering the round corners texture, part of Creating Textures and Shaders in Maya.
The Round Corners node is a special node that allows you to add the beveling on…the edges of your surfaces at render time within the shader network.…So a common problem with the rendering CG models is that the corners of the…object or the edges tend to be perfectly sharp.…So let's take a look at this cube right here.…This is just an ordinary polygon cube and you can see how the edges are…perfectly sharp, and that tends to make the object look very perfect in the…renderer and thus it creates sort of an overly perfect or overly CG kind of look.…
So the solution for a long time has been to actually just model beveled edges onto…the surfaces of your objects.…So I have a cube here.…It's the same as the first one except I've gone in and I actually modeled and…beveled edges on all the edges of the cube, and it's a fine solution. However,…it can be very time consuming on complex objects and it adds an awful lot of…geometry, and it limits your flexibility too, because there's no way to…change the beveling after you've added it into the surface, at least not for…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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