Considering the round corners texture


show more Considering the round corners texture provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Considering the round corners texture

The Round Corners node is a special node that allows you to add the beveling on the edges of your surfaces at render time within the shader network. So a common problem with the rendering CG models is that the corners of the object or the edges tend to be perfectly sharp. So let's take a look at this cube right here. This is just an ordinary polygon cube and you can see how the edges are perfectly sharp, and that tends to make the object look very perfect in the renderer and thus it creates sort of an overly perfect or overly CG kind of look.

So the solution for a long time has been to actually just model beveled edges onto the surfaces of your objects. So I have a cube here. It's the same as the first one except I've gone in and I actually modeled and beveled edges on all the edges of the cube, and it's a fine solution. However, it can be very time consuming on complex objects and it adds an awful lot of geometry, and it limits your flexibility too, because there's no...

Considering the round corners texture
Video duration: 4m 17s 3h 30m Intermediate

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Considering the round corners texture provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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