Join Adam Crespi for an in-depth discussion in this video Connecting self-illumination and lights to controllers, part of Vehicle Rigging in Maya.
With all my attributes added on, it's time to get the expressions working to control…the headlights. I realize I may have introduced one…attribute too many and here's where. On the Control Master, I have an attribute…for Hi Beams and Headlights. Both of those default to a value of 0.…I was thinking originally, I should multiply them together.…And that would get me either Regular Lights or Hi Beams.…However, if Hi Beams are 0, that means I'm multiplying by 0 and my lights aren't on.…If you realize you've added in an extra attribute, and you go and think through…the expressions and say, wait a sec, that math is not going to work, you can take it out.…
I'll select Hi Beams and choose Edit and Delete Attributes.…Now Hi Beams is gone and I just have Headlights.…This way, with a value of zero in headlights, my lights will not be on.…Scrubbing forward to turn up those lights means I will be multiplying by a positive…value of headlights and so the lights will be on.…And I can simply increase that value for my Hi Beams.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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