Learn how to stack shaders in layers.
- [Voiceover] Now the really exciting part begins which is…we're going to layer the foam on top of the liquid.…Select the alembic mesh,…and then right-click anywhere in the view,…and choose Assign New Material.…And from the Assign New Material dialogue,…go to Maya, and click on Layered Shader.…The Attribute Editor opens up,…but we really need to do this in the Hypershade.…So I'll close the attributes, and open the Hypershade,…with the alembic mesh still selected.…
Once Hypershade is open, click on the button…to graph the network on the selected objects.…Now the Layered Shader is displayed in the graph.…Now we just need to drag in the materials…we previously created.…Here's foam_misss.…Middle-mouse drag that into the graph.…We also wanna scroll down and find our mya material,…here it is, water_mya_material_x_passes.…Middle-mouse drag that into the graph too.…
Now we've got the basic components.…Select the Layered Shader node,…and go into the Property Editor,…and let's look at Compositing Flag.…The default is Layer Shaders.…
AuthorAaron F. Ross
- Understanding Bifröst
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with objects
- Pushing and damping fluid motion with accelerators
- Caching Bifröst simulations
- Meshing liquid and exporting to Alembic
- Shading with the Bifröst liquid material
- Designing mental ray materials
- Layering shaders with Bifröst channel data
- Adding mist with an Aero simulation
- Texturing an Aero material
Skill Level Advanced
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
Maya: Creating Fluid Effects (2013)with Aaron F. Ross2h 16m Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Simulating a Liquid
2. Tuning and Storing a Simulation
3. Shading a Liquid
4. Using Bifröst Aero
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