Join Ryan Kittleson for an in-depth discussion in this video Connecting the maps to the shaders, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Now, let's get the texture file nodes plugged into the shaders.…Again, there are some fairly straightforward steps to go through here, but they…need to be followed carefully in order for the textures to work properly.…Let's do the eye shader first.…We've got our eye shader in the Materials here and I am just going to select…this, and make sure you can see the Attribute Editor here on the right side.…Now, let's go into the Textures Tab.…The color texture for the eyeball is in the body color texture.…So I am just going to middle-mouse click-and- drag this over to the color node. All right!…Let's make sure we can see this in the Viewport.…
I am just going to click in the Viewport, and hit Spacebar to maximize this, and…let's just zoom out here and now let's see if we can see this texture in the…Viewport, and make sure that your Renderer is set to Default Quality Rendering…and hit 6 on the keyboard.…That should load in your textures, so you can see them in the Viewport. All right!…It looks good.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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