Join George Maestri for an in-depth discussion in this video Configuring your computer for Maya , part of Maya Essentials 1: Interface and Organization.
So let's go ahead and get started with Maya. Now I'm using Maya on a Windows machine, but Maya will work on the Mac or Linux based machines. Now in order to start Maya, all you have to do is just double-click on it, and it will start up. Now two windows actually come up when you start Maya, one is called this Output Window which gives you just random information that we typically don't use, and then once that gets going, then we actually get a Splash Screen, and then the software comes up.
So this is the current Splash Screen and here is the software. Now when you first start Maya, you will get this window here that actually has links to some basic tutorials, and if you don't want to see it, all you have to do is click this little button that says, Do not show at startup. Close this window, and we're in the Maya Interface. Now when you load Maya onto a machine, you want to make sure that the machine is capable of running Maya. Maya is a very resource intensive application, so you'll need a fairly fast computer, I would suggest a Quad Core Computer or higher, and you'll also need a good graphics card, by good, I mean a Graphics Card that really supports OpenGL.
Now there are tons of gaming cards out there that support DirectX, but really what you want to look for is an NVIDIA Quadro or an ATI Radeon Card and those have better OpenGL support and they will make Maya run faster. Now those aren't the best for gaming, but they are the best for Maya, you will also need about 8 gigabytes of RAM and of course. all the hard disk space you want to render too. So those are some of the basic requirements for Maya, and once you have your machine setup you can start working with it.
- Configuring your computer to work best with Maya
- Setting preferences
- Enabling plug-ins
- Using the Hotbox
- Using the Move tool
- Manipulating pivots
- Understanding the Channel Box
- Creating hierarchies
- Hiding and showing objects
- Working with selection masks