Learn about ways to be more efficient in Maya 2018 through the use of shortcuts, such as the hotbox and marking menus. The hotbox is a full menu system that is available at the mouse upon touching the spacebar. Marking menus are context-sensitive menus that appear when a right-click is pressed on the mouse.
- [Instructor] When we navigate in Maya,…we're navigating in what's called a view port…and that's this big window here.…Now view ports are really where…most of the work happens in Mayas.…Where we can see our 3D scene and manipulate it.…Now view ports can be changed to your liking.…So this view port here has a menu as well as a number…of iconic buttons along the top.…Now this happens for every single view port.…If I press this four view button here,…you'll see that every single view port has this menu.…
So, I'm going to go ahead back into my main view here…by just selecting this button.…And let's take a look at what some of…these menus and buttons do.…Probably the most important one is the shading menu.…And this allows us to choose between wire frame.…Smooth shaded.…Flat shaded.…As well as turn on or off texturing.…Now the easier way to do this is to just…use keyboard shortcuts.…
So, the number four, gives us wire frame.…Five, gives us shaded.…And six gives us shaded with textures.…Now we can also turn lighting on or off.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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