Join George Maestri for an in-depth discussion in this video Configuring viewports, part of Maya 2015 Essential Training.
…When you use Maya, most of the time…you'll be working in what are called the viewports.…Now, that's this big window here where we can see our scene and all of the objects.…Now, the viewports themselves have a lot of capabilities.…So, let's take a quick look at how to…change the viewport to view your scene in different ways.…Now first off, the viewports actually have two menus.…We have a text based menu here which has all of these different objects here.…We have View, which deals with camera and how cameras see.…
Shading, which changes the shading of the scene.…Lighting, which allows you to show or hide lights and shadows.…We could also show or hide different objects by type, so if you wanted…to say hide all the lights and cameras, you could do that right here.…We also have several different Renderers.…In other words, several different ways to render the scene.…Now by default, it uses what's called Viewport…2.0, which is by far, the highest quality renderer.…
Now, this requires a fast graphics card.…So if you have a good graphics card, this is the way to go.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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