Gain knowledge about viewports in Maya 2017. In this video, we look at the concept of viewports in Maya. Viewports are where a Maya user can see and navigate assets in a 3D scene. George shows how to set up shading and wireframe modes as well as how to configure additional data such as safe frames and grids.
- [Voiceover] When you work in Maya, you're going…to be working visually and all of our visuals happen…in what are called view ports.…Now that's this big window here…where we see all of our geometry…and textures and our scenes.…Now we can configure view ports in Maya to do a lot…of different things, so that way…we can view the scene how we want.…So let's take a look at how to configure view ports in Maya.…Each view port in Maya has it's own menu, along the top.…As well as icons that can access popular functions.…
Now, I'm gonna jump out to a four view here,…and you'll see that each individual…view port has it's own menu.…So you can configure the looks and feels…for each different type of view.…So I'm gonna go back into…my standards perspective view here.…And let's take a look at what some of these menus do.…So let's take a look at the menus along the top here.…We've got a view here.…And this allows us to select camera, we can also,…look at various selections.…We can frame everything in the scene,…or we can just frame the selections.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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