Join Ryan Kittleson for an in-depth discussion in this video Compositing the specular maps in Photoshop, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Continuing in Photoshop, we will be layering and compositing our textures to…create specular maps.…We'll be getting even more fancy with the Photoshop tools in this movie in order…to create the best specular maps that we can.…What I want is a specular map that goes from black to white.…The dullest parts of the creature are going to be dark colors in the specular map.…The medium shiny parts of the creature are going to be gray in the specular map,…and the shiniest parts are going to be white.…So let's go up in our specular group here and make all of these layers visible…in the specular group.…
Now, to simplify things, I am going to combine the two displacement maps into…one and the two cavity maps into one.…So hit Ctrl+E and it just merges this down.…Same thing with the spikes_cavity, selects it and hit Ctrl+E.Now, one thing that…I know I want in my specular map is that the cracks and crevices between scales…be completely matte, or not shiny.…So let's put the cavity map on top of the displacement map.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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